
The times to wake up in Centre Perks 2.0 and Rattlesnake Springs, for example, are completely different, and in Cougar Creek Railroad there's a completely new approach.

This formula doesn't apply to all the prisons (levels) though, as each prison is different. You should also be careful not to annoy too many fellow inmates or prison officers, as they'll also make your life hard for sure. Missing any of these will raise the security level a bit (unless it's roll call, then you'll straight up cause a prison lockdown and get beaten), so you can't just flunk these, meaning balance is a must.
#The escapists exercise controls free
As well as free time you also have to work a prison job, eat your meals, shower, exercise, and, most importantly, attend roll call. On top of planning your escape you also have to remember that, as a prison, there's things expected of you, and you can't spend sunrise to sunset scheming and preparing. Spending time to try new things out is encouraged, then, but you don't have to spend huge amounts of time on things if you don't want to. Much more can be done if you want to be a bit more fanciful with your plans, though, as there are things like fake fences, key moulds, and grappling hooks to also make use of.

It's hard to talk about The Escapists and any of its levels without giving clear methods of breaking out of prison away, but by utilising things you craft you can dig underground, dig through walls, cut wiring, and enter ventilation shafts, among many other things, and these are your barebones, obvious methods of getting to freedom.
